David and Eli worked together for four years without ever meeting in person or even hearing each other's voices - neither seems to fully understand why they didn't just call or video conference each other. During this period, they released seven Flash titles, including the Mochi Award-winning The Company of Myself. Not the Robots is both their first commercial release and their first 3D release.
What platforms will Not the Robots be released on?
PC / Mac / Linux available via Steam
When does it come out?
We don’t have a date set yet, but it will be in December 2013!
How much does it cost?
$9.99, but it's on sale for $5.99 until the 15th!
Is there any DRM or copy protection?
No, Not the Robots is DRM-free.
How many levels are there?
As many as you want to play. More than you and your friends will ever have time for.
What are the minimum requirements to play?
We recommend playing the [free demo] and fiddling with the video options if you're curious how your machine will run it.
What's different between the demo and the full game?
While the demo can make levels endlessly, it can only use a small slice of the game's full gameplay content. This means there are less items to unlock, less enemy types to face, less Challenges and Operations to play through, less story entries to find, no ending or secret content, etc.
Does Not the Robots have controller support?
The game defaults to keyboard+mouse controls, but binding up your favorite two-stick gamepad in the Control options is highly recommended. Not the Robots is compatible with Steam Big Screen as well!
Will there be any updates or DLC post-release?
We aren't sure if we'll be adding any more content, but we will be supporting the release with any patches needed.
What's the significance of the the characters shape?
I need scissors. Sixty-one.
Who worked on the game?
Eli Piilonen did the design, art, writing, and programming. David Carney did the music, sound design, voice casting and is the voice of the transcribed audio logs. The talented voice actors were Cassie Ewulu, Anthony Sardinha, Mick Lauer, Rachelle Hegar, Patrick Seymour, and Annie Quinn. Special thanks to Will Dehn and Russel Jewel for contributing their time to assist with sound recording.
Where can I find other games you guys have made?
I’d like to interview you / write about your game / say hello, how can I get in touch?
Feel free to email us, “hello (at) nottherobots.com” or hop over to the steam forums and say hi!
How long did the game take to develop?
One year of full-time development.
Did you have any funding for development? What about a publisher?
We had no development funding, but we are publishing the game through tinyBuild, the guys who made No Time To Explain. We both moved to Seattle to participate in the HouseOgames game development incubator program during our last month of development and will be here for at least a year!
Where can I read more about the development?
What programming language was it programmed in?
Unityscript in Unity3D
Where did the original idea to make the game come from?
Eli was playing a lot of Desktop Dungeons and wanted to make a game with some similar mechanics, especially inspired by the way you gain health and mana from exploring.
Am I allowed to record gameplay footage and post/stream it online?
Super definitely and tell us when you do so we can watch it!
I'm having trouble purchasing/downloading the game from Steam, who should I contact for help?
Head on over to the Steam Forums to get support.
The game isn’t working right/crashes, where do I get support?
First go through the Steam forums and if a solution isn’t available there you can email us at “support (at) nottherobots.com”.